World Of Tanks Super Conqueror

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  • Jan 24, 2017  My Conqueror is, alongside Tiger II and Ferdinand, one of the top 3 most used tanks in my garage. I have both FV215b and Chieftain unlocked and bought, and enough tank xp to research the Super Conqueror the moment it hits the Tech Tree.
  • So what is the Super Conqueror? The “Super Conqueror”, in World of Tanks, is a new tier 10 British heavy tank that will be replacing the the old, but fake FV215b. Seemingly, it is a regular Conqueror with additional armor and spaced armor.
  1. Wot Super Conqueror
  2. World Of Tanks Super Conqueror 1

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Contents.OverviewIn the Classic Fallouts, there was no 'wandering the wasteland' you traveled using a world map with a grid, so while on the world map and traveling between one area to another you'd occasionally get interrupted by enemies randomly (a random encounter).Special encounters were different though.As Quoted From The Vault 'Special encounters are random encounters, often non-canonical, and are unique compared to more common encounters which may consist of hostile NPCs. They usually serve as entertaining points of humor, though some are very dangerous (Mad Brahmins), while some grant access to unique, sometimes powerful loot (Bridge Keeper). Fallout 2 cafe of broken dreams location.

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No immediate links to replays ór straw-polls (i actually.y. A link that is definitely not really in a personal blog post with a explanation). No offering, trading, or requests for products or solutions - like accounts, reward codes, tanks, or magic. Free gifts (including back linking to 3rchemical party requirements) are permissible, but make sure you message the moderators before publishing. NO AFTER-BATTLE SCREENSHOTS - including player stats, messages and rating cards. NO SCREENSHOTS THAT Are usually 0NLY ARTY/TDs DAMAGING Y0U. On smooth terrain, it's fine, not especially much better or worse than any various other tier 10 heavy.

Its turret is usually hard, its hull armor is resilient to silver but not gold times, and its subpar flexibility is made up for by its fantastic gun parameters for a 120mmichael gun.The issue is usually when it gets hulldown. It's not really tough, it's almost difficult to engage. It offers a token weakspot that will be extremely small and just pennable by HEAT, so all you héavies ánd TDs with APCR are fucked.

My Conqueror is, alongside Tiger II and Ferdinand, one of the top 3 most used tanks in my garage. I have both FV215b and Chieftain unlocked and bought, and enough tank xp to research the Super Conqueror the moment it hits the Tech Tree.

Meanwhile, its precision can make it effective at participating anything within its render variety. 10 levels of weapon depression also means it can proceed hulldown in all the best spots. The only matter that works in this case will be HE, and thanks a lot to copious spaced shield that's considerably from reliable.The only factor it's bad at (besides what heavies are usually usually bad at) is trading pictures one-for-oné, but with its prominent DPM and efficient hulldown features, that's hardly actually an issue. I would say its much better at everything then the E5 (actually the previous buffed edition). I personally believe the super conqueror is definitely over tuned owing to how good it is certainly hull down combined with the greatest HT weapon in the sport.

This will enable it to take its method out of plenty of problems. The 5A will be still much better tho in many situationsIf something would alter then its possibly giving the cupola less shield so its overmatched by nearly all tanks it fulfills and probably weaking the turret band slightly so it doesnt require 300+ pen. This will permit individuals to offer with the super conq actually if they dont possess 330 pen rounds and get fortunate with striking the turret ring. Giving it the same flat watch interface on the top left of the turrét as thé fv215b might end up being an choice as nicely. It would make certain that it cant just sit down hull straight down in the open.TL;DR: thé super conq is usually slightly over tuned, but the 5a will be even more over tuned. Specifically when the S Conq is therefore brain inactive that he negates any benefits like hull lower and basically drives on best of a shape/hill and simply gets tracked and shot into the hull. There are usually some many god terrible players like these enjoying these apparently OP tanks making them look anything but OP.

I faced one of these this morning in my Beds Conq. He simply forced over a shape to obtain to me while losing all his HP and dealing simply why of 400 harm before declining. The tank is not OP, you can play in a method that can make it appear OP or you can enjoy it and make it appear like a steaming stack of shit as the huge bulk of players will perform.

I experience far even more confinding in outplaying a poor kind 5 than I perform a bad super conq. I have ample time to punish the kind as it will be reloading, and the shield profile means that I wont have many issues penning it. Thé super conq in the meantime is always going to become capturing me.I utilized to state that the FV 215b had been one of thé tanks I dreaded facing over any additional credited to its huge HP swimming pool and laser weapon. It do not actually issue how nicely the container was driven, it could plate out some damage before it proceeded to go lower. The super conq does everything that the FV will but now with an amazing armor user profile. Certain you can penalize a bad Kind 5 while its reloading but you need to move past its 2.9k HP very first.

No matter what you perform, its going to take you at least 2, likely 3 periods, which easily is even more than 1k damage, actually with standard He or she if he will get lucky. Poor Cyka Conqueror exposes likely reveals his LFP or will go sideways, in which situation it can become killed method much easier.I can observe Super Conqueror even more irritating for something that offers low alpha but quick reload and something that relies much less on shield (mediums), since the S. Conq probably has higher alpha while having even more or less same reload and way even more HP. For me, I much much instead perform against a bad Top Conqueror, since l can at minimum have got a possibility of jumping one, than á Type 5, that I feel simply compelled to consider damaging hits against, unless he is definitely on your own, I have got several allies and he will be not focusing me.I imagine its a private preference.

There has been a little dust up across the community forums during Common Tests as several of you emerged forward quarrelling that the Nice Conqueror wasn'capital t tier Times materials. Designed as a natural step-up fróm the Conqueror, thé brand-new Brit carried out well, but failed to impress, especially in assessment to the, identified for its great firepower. Reviews of the Super Conqueror's fairly moderate strength only motivated the debate. Although the newcomer had solid safety for an assault heavy container (equivalent to that óf the ), it demonstrated not more than enough to survive a battle, seriously undermining its functionality in an attack role.

Sturdiness should move up, too, as the Nice Conqueror gets a larger HP pool (now comparable to the FV215b, showing in brain the Top Conqueror's shield, of program) and enhanced gun major depression (now established at -10°). You'll discover it easier to proceed hull down, poking over ridges or hillsides to hide your vulnerable lower entrance plate, get a shot off, and then pop back again into cover up therefore that opponents have got a difficult time hitting your weakened areas.The Indian heavy line is definitely in for a several changes with 9.20.1, the most substantial at Tier X. The FV215b goes out of the method to clear some space for the Top Conqueror, which creates on the abilities developed from the range's tier VlI-IX héavies with powerful, accurate weapons and decent safety.

This newbie excels at attack roles, and thinks at simplicity in close-range fight. Let's find if it slashes the mustárd! Whys and HowsUpdaté 9.20.1 reshapes higher-tier British large tanks into multipurpose vehicles constructed around the Conqueror'beds play style. Unlike lower-tiér tanks, thé FV215b, with its rear-mounted turret, doesn't match this concept. To make certain the collection offers exclusive, distinctive gameplay all the way to tier Times, we made the FV215b into a unique automobile and added a tank that feels like a natural step-up fróm the Conqueror.lf you investigated and bought the FV215b, when the update lands, you obtain to keep it on best of getting the newcomer, as well. As for everything that arrives with it, this little manual will brief you on the changeover.

Firepower: The Super Conqueror inherits thé 120 mm gun from thé FV215b. It doesn't drop short in any place except DPM, which has been decreased to equalize out its enhanced sturdiness. Though it doesn't include massive DPM, the gun handles effectively and retains sending precise models the enemy's method at mid to significantly distance thanks to fantastic precision. The higher price of fireplace means you'll generally be capable to fire twice for every time the foe will get in a photo. And unlike thé FV215b, the Top Conqueror doesn't suffer from á rear-mounted gun, which provides down the risk of getting a few shells to the hull before being able to provide your gun to tolerate on a potential target.Security: The turret protection is certainly a excellent enhancement over thé FV215b, and its top front dish is certainly spaced shield, stopping Temperature ammo from infiltrating easily-just like the paths and aspect skirts covering its aspect armor. Though the turret's front is very solid, the lower entrance plate is certainly a main weak place, and it doesn't get much for the foe to find it.Flexibility: Keep in mind that you are usually in a large tank, so don'capital t expect it to jump around the map.

However, the image isn't aIl bleak-its best speed is usually nothing special, but it maintains up properly and increases quick, for a weighty container. And it's i9000 more than enough to shut in on an foe and show them who's manager. Gameplay TipsLeverage yóur DPM: Though thé Nice Conqueror has moderate leader for a tier X, it makes up with an amazing rate of fire. Pump motor the enemy full of your 400-harm shells, robbing them of 800 Horsepower for every shot fired.Angle or they'Il pen you: Rate IX and X foes will have got no issues cutting through the large lower top plate. Try out to hide it in any way possible.Work your side shield: The sides are covered completely by songs and part skirts, providing you two levels of spaced armor.

That't enough to mitigate most of the Warmth damage.Don't become a second liner: The Nice Conqueror today has more than enough shield to obtain an higher hand in a oné-on-one combat. SummaryThe core concept of á thick-skinned, hárd-hitting tank can make the Super Conqueror a flexible heavy that can have a group. It snipes well, brawls half way decent, and can jump in a 1v1 combat and arrive out on tóp-if you enjoy to its skills.

Its DPM is much from bést-in-cIass, but if yóu create your shots depend, this shouldn'capital t really end up being a drawback. Hefty shield combined with a fast-firing, precise gun allow you create your presence known on any chart.

. Group WARS CLANS.

North American Family Wars. Western european Family Wars. NA MISC CLANS. Generally Strongholds. Mainly Social. Useless (RIP).

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NO SCREENSHOTS THAT ARE 0NLY ARTY/TDs DAMAGING Y0U. On level terrain, it's fine, not particularly much better or worse than any various other rate 10 large. Its turret is hard, its hull armor is usually resilient to silver but not gold models, and its subpar mobility is produced up for by its superb gun variables for a 120mmichael gun.The issue can be when it will get hulldown. It's not really tough, it's almost difficult to participate.

As the post-Battle of Yavin Disney canon still remains to be written for the most part, there's a lot more room to fit Mara into those blank pages than to fit a huge, disastrous Republic automation project into the crowded Disney Clone Wars canon. Click to expand.Don't forget, Sidious was having that done during the Clone Wars as well, just a bit less directly. Katana fleet star wars

It provides a token weakspot that is definitely extremely small and only pennable by High temperature, so all you héavies ánd TDs with APCR are usually fucked. On the other hand, its precision makes it effective at engaging anything within its render range. 10 degrees of gun depression also indicates it can go hulldown in all the best places.

The only factor that functions in this case is usually HE, and thanks a lot to copious spaced armor that's far from dependable.The just issue it's bad at (besides what heavies are usually bad at) is definitely trading pictures one-for-oné, but with its dominant DPM and effective hulldown features, that's i9000 hardly actually an concern. I would state its better at everything then the Age5 (even the previous buffed edition).

I individually think the super conqueror is certainly over tuned credited to how good it is usually hull down mixed with the best HT gun in the sport. This will allow it to capture its method out of lots of trouble. The 5A is usually still much better tho in many situationsIf something would modify then its probably providing the cupola less armour so its overmatched by most tanks it satisfies and possibly weaking the turret band somewhat so it doesnt require 300+ pen.

Wot Super Conqueror

This will allow individuals to deal with the super conq actually if they dont possess 330 pen models and get fortunate with hitting the turret band. Giving it the exact same flat look at slot on the top left of the turrét as thé fv215b might become an option as well. It would create certain that it cant just sit down hull straight down in the open.TL;DR: thé super conq will be slightly over tuned, but the 5a is definitely even even more over tuned.

Especially when the Beds Conq is therefore brain dead that he negates any advantages like hull down and just pushes on best of a shape/hill and simply gets monitored and shot into the hull. There are some many god terrible participants like these playing these allegedly OP tanks producing them look anything but OP. I confronted one of these this morning in my S Conq. He simply went over a ridge to get to me while dropping all his HP and coping simply why of 400 harm before passing away. The tank is not OP, you can perform in a way that can make it appear OP or you can perform it and create it appear like a steaming heap of shit as the vast majority of players will do.

I feel far even more confinding in outplaying a bad type 5 than I do a poor super conq. I have ample time to penalize the kind as it can be reloading, and the armor profile means that I wont have got many problems penning it. Thé super conq in the mean time is continually heading to be capturing me.I used to say that the FV 215b had been one of thé tanks I feared facing over any other owing to its enormous HP pool and laser gun. It did not actually matter how properly the tank was powered, it could plate out some damage before it went lower. The super conq does everything that the FV does but today with an amazing armor user profile.

Killed the adds first, then focused on the werewolf. You have to play aggressively in this fight, cast Igni, hit him a couple times, dodge, and then get back in his face with fast attacks. Don't give him an opportunity to regen health. The Serpent sword also has a 10% chance to poison too, which also helps. If you choose the option to let the werewolf kill Hanna, you can avoid fighting it again. It will show up a second later and ask you to kill it. If you don't let it kill Hanna, you'll have to fight it again, and it will start regenning health like crazy. Tips for killing the Werewolf in 'Wild at Heart' (self.witcher) submitted 3 years ago. by XXXMrHOLLYWOOD Team Yennefer Preperation: Put Cursed Oil your silver sword and put a protective barrier on yourself. For The Witcher 3: Wild Hunt on the PlayStation 4, a GameFAQs message board topic titled 'Werewolf quest so frustrating?' Witcher 3 werewolf regen too faster. Okay, so I tried all the signs. NONE of them stop the werewolf's regeneration. I'm not sure what else to do at this point other than find the cursed oil and see if that stops it as one of you said. There is absolutely no way I'm going to win with an all out aggressive attack. I simply can't do damage fast enough.

World Of Tanks Super Conqueror 1

Sure you can punish a bad Type 5 while its reloading but you require to proceed past its 2.9k Horsepower first. No matter what you enjoy, its heading to shoot you at minimum 2, likely 3 moments, which conveniently is even more than 1k damage, actually with regular HE if he will get lucky. Poor Cyka Conqueror exposes likely reveals his LFP or will go sideways, in which situation it can become killed way less complicated.I can notice Top Conqueror more irritating for something that provides low alpha but fast reload and something that relies less on armor (mediums), since the H. Conq most likely has increased alpha while having even more or much less same reload and way more HP. For me, I very much much instead perform against a bad Top Conqueror, since l can at minimum have a opportunity of jumping one, than á Type 5, that I feel simply forced to get damaging strikes against, unless he will be by yourself, I have multiple allies and he is certainly not focusing me.I imagine its a private preference.